UI prototyping in Unity (Sprint 1)

I decided to get more hands-on experience designing UI in unity during a 4 week project, broken down in 2 sprints.

My goal for sprint 1 was to learn to create a functional sign-up workflow prototype in Unity.

I spent the first 8 days learning Unity Creative Core, and the last two days creating the prototype.

I sketched out the user workflow and UI layout on paper, then I created assets in Photoshop.

The final prototype is a 6-page workflow with distinctive sounds for forward and backward buttons .

Sprint 2 will be focused on creating UI workflow for Oculus VR, specifically with hand interactions.

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UI prototyping in Unity (Sprint2)

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Prototyping in SparkAR