UI prototyping in Unity (Sprint 1)
I decided to get more hands-on experience designing UI in unity during a 4 week project, broken down in 2 sprints.
My goal for sprint 1 was to learn to create a functional sign-up workflow prototype in Unity.
I spent the first 8 days learning Unity Creative Core, and the last two days creating the prototype.
I sketched out the user workflow and UI layout on paper, then I created assets in Photoshop.
The final prototype is a 6-page workflow with distinctive sounds for forward and backward buttons .
Sprint 2 will be focused on creating UI workflow for Oculus VR, specifically with hand interactions.