Rapid prototyping & user testing (STBP 7/7)
Because AR experiences are 3 dimensional, prototyping with real-life props helps understanding usability on a deeper level quickly.
Preparing for testing
I picked soft wire to quickly model a FOV window attached to the user’s head.
I used heavy sketch paper to model various screens and icons.
User Testing
Because comfort is a big challenge of any AR experience, I decided to test the interactions early on in the design process so I can iterate quickly.
Gazing control: minimize and expand the screen
Navigation icon position: visibility, size & angle
Setup workflow: identify gaps between each step
Feedback Summary
Gazing control
- feels natural to the users 
Screen size
- can be as large as 36cm x36cm at 50 cm distance before users feel uncomfortable 
Workflow
- too much information is provided on each screen and some information is repetitive 
- user feels overwhelmed and unable to focus 
Based on the feedback, I refined the user flow and the information presented. 
My next post will include a demo of the final prototype and a summary of the different phases of the STBP project. Stay tuned!
 
                         
             
             
             
             
            