Customizing VR animations in real-time with Shaders & MRTK (1/2)
Goal
Gain more hands-on experience creating custom shaders in Unity and linking to C# using MRTK.
How
Design and prototype an immersive experience to customize geometry rendering and animations in real time using hand interactions within the constraint of a 3-day project. The first two days were focused on prototyping the core logic and shaders on desktop. The last day was focused on VR prototyping in MRTK.
Note: this post is about the initial desktop prototype. For final VR prototype, see Customizing VR animations in real-time - Shaders & MRTK (2/2).
Desktop prototype demo
Creating color gradient in URP shaders
Creating animations in URP shaders
Creating materials using custom URP shaders
Creating UI using custom URP shaders
Linking animation properties with UI using C#
Desktop prototype demo
Prototyping in VR
Check out post : Customizing VR animation in real-time - Shaders & MRTK (2/2)